The team created a story about a scouting expedition to a new habitable planet, where the user becomes the captain of a ship and overcomes space hazards such as asteroid fields. In Figma we designed the key game screens, including a flight map with checkpoints and chests unlocked by real orders. Ship repairs after an accident are handled through a simple match-3 game with partner symbols, complemented by liquid-sorting and bolt-unscrewing mini-games. The whole economy is built on non-linear progression following the Fibonacci sequence and a mild scarcity effect that gently encourages purchases, while commercial offers come with unusual space-themed gifts delivered by couriers.