The project stands out for its deep development of user archetypes: the incentive system is adapted to different work styles. We implemented a system of progressing avatars and "seasonality," where ratings reset every few months, giving newcomers a chance to prove themselves on an equal footing with leaders. Using the FOMO effect (time-limited promotions) and micro-learning through short quizzes made it possible to maintain daily interest in the application, turning product study into a competitive game.